Spent the evening playing Alien Trilogy so here is a incoming appreciation #Thread

#gaming #retro #gamedev #gameart #leveldesign
AT barely follows the plot of the films & instead each third of the game is based around a key location from each picture;

Hadleys hope, Fury 161 & derelict space ship respectively.

These first shots are early levels. Mostly corridors with box rooms but notice the lighting.
As you progress, the levels get quite complicated. Tame by todays standards but back in early 3D navigation days, they seemed HUGE.
Note the black,distance based fog. Prob for performance but very creepy.
There is a great contrast between well lit areas & darker corridors.
Towards the end of the first act, the difficulty ramps up as the level art gets more alien hive like.
There is a cool section with heat & fire as well as infected colonists begging you to kill them. Its still very creepy. There was some cool looking fire VFX too.
This is where a lot of @Hellscreen_Game inspiration comes from - the Alien growth that is on the walls. It feels very hive like and gives a great sense of progression as you head dee[er into the Hive. It looks nothing like the film but its still effective.
At the end of the Hadley's hope act, you go into the full Hive and battle a queen. The fight is actually pretty easy but there are some cool effects like the green fog as well as a full polygonal egg sack.
I love how big the Queen guts sprite is.
I already posted this gif but I will get it in here for completions sake - Here is a gif of the pause menu. What is cool is the #lowpoly #3d weapons. They look great and one of the reasons I designed @Hellscreen_Game weapons to look cool as pick ups.
Part two of my Alien appreciation thread is here! https://twitter.com/uk_resistant/status/1189953390165549057
You can follow @uk_resistant.
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