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Rob Donoghue
rdonoghue
So, I discovered in a somewhat dumb way that it's not self-evident to everyone that D&D 5e is a LOT like D&D 2e. This surprises me, but hell, it's a
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Ok, so Metatopia was virtual this year. I skipped virtual Gencon, but Metatopia is SUPER important to me, so I made sure i would attend this one, even though I
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I love maps because maps tell stories.In this case, one nation managed to get access to a lake, but hasn't DONE anything with it.I give it the side-eye, but weirdness
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So, here's a counterintuitive pitch - The excess of games is a reason for you to *raise* the price of your game, not lower it. Especially online. Why this is
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As expected, Quest was a quick read. I mean no sleight when I say I think the game falls short of the product. The game is not bad, but the
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Ok, so here's a thing.We've all talked a bit about the core escapism of D&D is not elves or spellcasting, but rather the magical power of direct action, AKA violence.
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Practical upshot of stopping doing terrible things:Evil is incredibly useful in D&D. Having the setting slap the label of evil on things simplifies things for players and GMs in concrete,
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Related: If you, as a guy, want to say to women in your field "If you're being harassed, come talk to me and I will offer cover!" that is super
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