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MrDudeIII
mr_dude_III
How do we make chill/village life/kind games that aren't ironically colonial in assumptions?#gamedesign #gamdev #question I started working on a roguelike forager that had a lot of promise and possibility,
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Jennifer Scheurle
Gaohmee
So while I've been teaching myself to draw again, I've been thinking about the concept of emotional safety when creating art. And while that relates to almost all art we
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Death and Taxes
DeathNTaxesGame
#indiedev/#gamedev business threadIn light of some current events, I thought I'd share some things I'm keeping in mind to protecc our company. I've heard so many horror stories and been
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Le Pixel Hunt (at home 🏡)
ThePixelHunt
In a capitalist world, making video games that are designed to not be replayed over and over again is an act of resistance. Thanks for coming to my TED talk.
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tanh(mmalex) 🦄
mmalex
every gamedev knows and loves the ‘5 cent filter’ aka easy easing: if you have a (persistent) value x, perhaps its the position of something eg a ui element, instead
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Xavier
xavierck3d
Reminder:Do NOT send ideas for games, features, characters, stories, or anything else to game developers.We can't look at them because we don't want to get sued for accidental infringement of
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Robert Taylor
AfterburnerRob
(1/9) A thread on the most important learnings I share with developers who ask me for advice on launching their debut indie game on Steam (in 2020 or beyond):#indiegame #indiegames
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Scotty Rich 💡
AnIdeaGuy
I have something important to say regarding #suicide. Wasn't sure when the best time to share this was, as I'm always afraid of serious threads getting
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