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Question for web-dev twitter: I've been reading up on Entity Component Systems here and there, and while I can appreciate the development patterns they encourage I can't help but feel
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Are you a WebGL developer that's curious about what it will take to migrate to WebGPU in the future? My #1 tip for you is: Start using WebGL 2.0's Uniform
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One of the most common defenses I see for the requirement that you login with a Facebook account before you can use Oculus hardware is "If you want to use
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