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Mikko Rautalahti
MikkiHEL
One of my pet peeves about video game storytelling is lack of consistency. When that internal logic of things breaks down, quality takes a huge hit. The reason I'm thinking
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This is super relevant. Related to that, there's another significant element affected by the iterative process: often feedback (or approval to proceed) comes from folks who are distracted by the
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So let me put my narrative jerk hat on for a sec and talk about something I think might be the most commonplace way to fuck up the storytelling of
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