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Kevin Wilson
KevinWilson42
So, let's round this off with part 3 of physical design - UI and spatial/gestural elements. How a mechanic is physically presented to the players and represented in-game can completely
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So, since this is something I'm working on for a game tonight, let's talk (prolly for the 3rd or 4th time) about designing the underlying math for a game. The
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