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cavegirl
DyingStylishly
So it seems obvious, but given recent conversations I want to reiterate something:A game is *about* what it gives *mechanical attention* to. (a thread now ensues) The mechanics presented shape
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Some thoughts on what makes a good PC Deal (or class/archetype/playbook/etc), and how I went about this in Dungeon Bitches.(a thread). So there's three things I think a good Deal
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The thing about 'you can hack the game to remove that problem' arguments is, well, *can* you do that?Not every game is equally easy to modify, for various reasons. Perhaps
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OK so I'm not sure what hasbro plans to do to de-racism D&D, but they've got their fucking work cut out, because the game is fundamentally built on justifying the
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