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I had the chance to run a game with 4 old school players who approached the game as a challenge to the players, not their characters. It was a fun
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Well, here’s the thing. About 7 years ago I set up a game for my son and his friends. Because I’m stupid busy I needed to make it such that
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About once a week I see posts here lamenting how combat is "boring" and a "slog". There are many explanations given, 'it's the action economy", "it's the d20", "there are
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OK, I'm going to try to address this, I hope I'm understanding you. Yes, I suppose it is possible with "rule 0" that a DM could ask you to do
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I'm going to reply to this as it is one of the first posts I've seen that wasn't condescending about this issue (thanks Bodhi). I agree with this. I don't
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I see a lot of bashing of early edition D&D around here, but I wonder how familiar people actually are with the game. 1e AD&D has a lot of rules
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This is an interesting question. I see a lot of people mentioning that since war, slavery, classism, ableism, etc. are part of history, it makes sense to have them in
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There is an interesting balance in RPGs that I think is overlooked. In a recent game, the party found themselves in a jam without a spell that could have helped
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In old school parlance, the idea of RRTEI applies here, Roll Randomly Then Explain it. This means that you accept the result of a random roll, and now you have
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One of the things I have done in my setting is to reorient the classes towards the factions in the setting. AD&D defaults to “adventurers” as the main class orientation,
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