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#Realtimevfx
Ryan Brucks
ShaderBits
Some cloud experiments continued from #UE5 #PS5 demo; here showing Flowmaps-3D function from 4.26. The Clouds are made from Curve Assets + hand painted density & flowmaps. Paint thunderstorms!
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Asher Zhu
Vuthric
this technique to render realistic smoke / cloud super FAST is not as well known as I thought so here we go(a thread)#UE4 #gamedev #techart #vfx #realtimevfx we know the
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Simon
simonschreibt
Quickly checked out an explosion/vfx from Starwars Battlefront II and wanted to share the gained knowledge (twitter thread). I think the main explosion consists of several loopable flipbooks.#realtimevfx #gamedev Almost
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